Starting Level 6 of North Is Not Up
Building Loch Ailsa’s streamed world, open-water navigation and swimming systems—and chasing the hitches that refused an easy answer.
What I built, how I built it, and what went wrong along the way.
Building Loch Ailsa’s streamed world, open-water navigation and swimming systems—and chasing the hitches that refused an easy answer.
I returned to the finished courses to improve pacing training, mountain audio, asset imports and several small inconsistencies players would notice.
How I rebuilt a country estate, divided it into 65 streamed cells and added North Is Not Up’s first any-order score course.
How I turned North Is Not Up into a mountain rescue exercise with clues, directional sound and a grid-reference finale.
I completed the game around the original prototype, then built and repaired a 640-metre river course where every crossing mattered.
How I turned a small woodland navigation prototype into North Is Not Up and laid the foundations for its first full course.
Why I started Dreamcoded and what I plan to build with AI.